AI Insights · Timothy · January 2022
Top 5 Snake Games on iOS in Switzerland Q4 2021
In Q4 2021, the top 5 snake games on iOS in Switzerland showed varied trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In the fourth quarter of 2021, the performance of the top 5 snake games on iOS in Switzerland exhibited diverse trends across downloads, revenue, and active users. Here is a closer look at each app's performance based on data from Sensor Tower.
Snake Rivals - io Snakes Games
Throughout Q4 2021, weekly revenue for this game fluctuated, peaking at around $204 in mid-October and then gradually declining to $54 by the end of December. Weekly downloads started at 21 in late September, saw a significant rise to 93 by the last week of December. Active users also showed an upward trend, increasing from 164 in late September to 239 by the end of December.
Snake.io - Fun Online Snake
This game experienced notable growth in both weekly downloads and active users. Downloads rose from approximately 799 in late September to a peak of 2493 in the final week of December. Active users followed a similar trend, increasing from 6690 to a high of 12590 over the same period. Revenue also saw growth, with a notable peak of $118 in the last week of December.
Little Big Snake
The revenue for this game showed sporadic peaks, reaching $50 in early December and $94 in the final week of December. Downloads were relatively low but showed a slight increase towards the end of the quarter, peaking at 34 in early December. Active users increased from 47 in late September to 71 by the end of December.
WormsZone.io - Hungry Snake
Weekly downloads for this game fluctuated, with a notable increase to 162 by the last week of December. Active users showed some variability but ended the quarter slightly higher, from 1270 in late September to 1258 in the final week of December. Revenue saw small peaks, reaching $34 by the end of December.
Worm.io - Snake & Worm IO Game
This game had a consistent download rate, with a peak of 82 in the week of December 20. Active users showed a steady increase towards the end of the quarter, rising from 54 in late September to 85 by the last week of December. Revenue was minimal, with a peak of $95 in early December.
For more detailed insights and trends on these apps, visit Sensor Tower.